Speed

Speed
Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Speed Levels
Below Average Human (0-5 m/s)

Normal Human (5-7.7 m/s)

Athletic Human (7.7-9.8 m/s)

Peak Human (9.8-12.51 m/s)

Superhuman (12.51-34.3 m/s)

Subsonic (Faster than the Eye) (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

Subsonic+ (Mach 0.5-0.9) (171.5-308.7 m/s)

Transonic (Mach 0.9-1.1) (308.7-377.3 m/s)

Supersonic (Mach 1.1-2.5)

Supersonic+ (Mach 2.5-5)

Hypersonic (Mach 5-10)

Hypersonic+ (Mach 10-25)

High Hypersonic (Mach 25-50)

High Hypersonic+ (Mach 50-100)

Massively Hypersonic (Mach 100-1000)

Massively Hypersonic+ (Mach 1000-8810.2)

Sub-Relativistic (1%-5% SoL)

Sub-Relativistic+ (5%-10% SoL)

Relativistic (10%-50% SoL)

Relativistic+ (50%-100% SoL)

Speed of Light

FTL (x1-10 Speed of Light)

FTL+ (x10-100 Speed of Light)

Massively FTL (x100-1000 Speed of Light)

Massively FTL+ (x1000+ Speed of Light)

Infinite Speed (Able to move indefinitely while time literally stands still, or to travel anywhere instantly. Teleportation does not count. For further information, see note 4 below.)

Immeasurable (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed. For further information, see note 5 below.)

Irrelevant (Characters beyond, and qualitatively superior to, the concepts of dimensions of time and space themselves. Meaning: Tier 1-A and above.)

Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For practical comparisons, each case requires more detailed consideration.)